I am a game developer pursuing a B.F.A. in Game Design & Computer Science double major at New York University Game Center

I just finished my intern at TransfrVR as an Unity Developer, and am currently leading a team of 15 to develop an indie city-building game “Scrollden“ as the Game Director and Programmer.

My focus: - Unity & Unreal Development - VR / AR / Virtual Production - Procedural Generation & AI - Game System / Technical Design


Featured Projects



Scrollden

Scrollden is a casual home-building and management sim inspired by fantastic creatures in Chinese mythologies. It fills in the market void of a casual homebuilding game where the player builds an intimate relationship with the mystic creature that lives here, watch them grow, and experience an emergent story. Selected by NYU Game Center Project Studio. Selected to present at GDC 2024 for New York State.

  • Unity Engineer

  • Game System Design

  • Producing & Project Management

  • Puzzle Design

  • Technical Design

Video Game

Roomba OUT!

A 3D strategy/puzzle game made in a 72 hours game jam. Is your home sweeping bot really an artificial intelligence? In the eyes of your dog, it is pure artificial stupidity! Among 1069 global submissions, our game is ranked #11 in Visual and #67 in Creativity.

  • System Design

  • 3D Level Design

  • Spacial Puzzle Design

  • Unity Engineer

  • Shader Coloring

Game Jam


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Showcase: Design



Showcase: Programming




All Projects


Stone Age Boba Shop

A simulation/puzzle game about stone age boba shop! Experience the prehistoric lifestyle through a unique hands-on crafting system inspired by LEGO and Tetris.

Video Game

Roomba OUT!

A 3D strategy/puzzle game made in a 72 hours game jam. Among 1069 global submissions, our game is ranked #11 in Visual and #67 in Creativity.

Game Jam

Procedural FPS Map

A procedurally generated FPS map using a combination of Wave Function Collapse and Digger. It gives the level designer flexible control over level type with more than 20 parameters I implemented to fine adjust the generation.

Experiment

  • Level Design

  • Game AI

  • Unity Engineer

  • System Design

  • 3D Level Design

  • Spacial Puzzle Design

  • Unity Engineer

  • Shader Coloring

  • System Design

  • Quest & Puzzle Design

  • Procedual Generation

  • Unity Engineer

  • Narrative Design

  • 2D Spine Animatin

Lost in Desert

A virtual production project in which we built a virtual scene in Unreal Engine 5, tracked real-life camera with virtual camera, and shot a live-action film in front of an LED screen background of the game world!

Virtrual Production Film

  • Directing

  • Storyboarding

  • Animation

  • Unreal Engineer

  • Lighting

High Noon at Black Meadow

The blood and tension of a western duel brought alive on a board. Get ready to challenge both your physical reflexes and strategic planning in this 4-Players boardgame.

Board Game

  • Board Game Design

  • Game Balancing

  • 3D Printing

  • Laser Cutting

Mixed Reality Game

Mars Homecoming

A minimalist mixed-reality city-building game. You play as the commander developing a Mars settlement, gathering resource, and building a legacy within your own living room. 


  • Unity Engineering

  • System Design

  • Extended Reality

  • Spacial Computing

Stone Buried Underground

A quick prototype to make a game in POV of a stone buried underground. I use player’s text input as noice for procedural generation to create the feeling of imagining what is happening beyond the boarder of conscious.

Game Prototype

  • Unity Engineer

  • Artistic Expression

  • Procedural Generation

  • Rapid Prototyping

Port Mogul of South East Asia

A quick prototype of a clicker style minimalist management sim. Player click on city to buy ships that moves and ship cargos to grow the cities and become a port mogul.

Game Prototype

  • Unity Engineer

  • Economics Design

  • System Design

  • Rapid Prototyping

Journey of the Dawn

Sail off as the captain of a broken ship struggling in a fantasy world. Be ready for encounters, manage your resources and labors wisely, and unbury the secrets through the fragmented emergent narrative.

Video Game

  • System Design

  • Narrative Design

  • Unity Engineer

Wild Puller

An Award-Winning Game Jam Production Made in 48 hours. A spacial puzzle game in which only those who posses the greatest precision and planning could bring back the trains to their rails.

Game Jam

  • System Design

  • Level & Puzzle Design

  • Unity Engineer

We Are The Game Center

What matters more, the sense of community or personal interest? We challenge members of the Game Center community to draw themselves on a canvas for a prize, but there’s also a catch….

Playful Intervention

  • Experience Design

  • Prototyping

Mixed Messages!

A Dating Sim in which NOBODY LIKES YOU! A satire game in which we try to expose how absurd classic dating sims are.

Video Game

  • Narrative Design

  • Sound Design

  • UI Design


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“A finite game is played for the purpose of winnig, an infinite game for the purpose of continuing to play.”

— James Carse